There are two ways of developing for the Oculus Quest, you can:
|Oculus Link||Windows||requires a high quality USB3 cable connection to a computer at all times , but has better graphics|
The full Oculus Link Setup is a little bit more complicated than a minimum Quest setup, but allows you e.g. to directly click play in the editor and interact with your Scenes. If this won't work for you, just hitting the
Build and Run Button might work as well.
Note: to use Oculus link you need a good USB-3 cable. The power cable that comes with the Oculus Quest is not enough sadly.
Settings > Unknown Sourcesand allow
Build Settings > Android > Run Device > ID
Window > Package Managerand search for
XR-Plugin Management; Install it
Edit > Project Settings > XR-Plugin Management > Android > Oculusand activate Oculus 7 For working examples go to the
Asset Storeand search for a Asset called Oculus Integration – install it.
Check the Example scenes by doubleclicking them and if in doubt just create a copy (
File > Save as) which you modify to taste. Taking things away you don't need from a working Scene is easier and less error prone than building things up from scratch.
If for some reasons the virtual controller hands don't work do this:
Oculus > Avatarsand paste the App-ID from step 2 there
Oculus > Plattformand paste the App-ID from step 2 there