There are two ways of developing for the Oculus Quest, you can:
|Oculus Link||Windows||requires a high quality USB3 cable connection to a computer at all times , but has better graphics|
Using the Oculus Quest Setup is more simple than using the Oculus Link variant (which however offers more powerful graphics). Due to the changing nature of the Oculus ecosystem I recommend you follow their user guide. Please note that you will need to have some Smartphone, that you can pair with the Oculus.
Settings > Unknown Sourcesand allow these
adbis a Standard command line program used for Android development)
Build Settings > Android > Run Device > ID
Window > Package Managerand search for
XR-Plugin Management; Install it
Project Settings > XR-Plugin Management > Android > Oculusand make sure Oculus is checked
Asset Storeand download the Asset Pack Oculus Integration and import it
Check the Example scenes in your Project window under
Assets > Oculus > SampleFramework > Usage by doubleclicking any of the Scenes. If in doubt just create a copy of these Scenes (
File > Save as) which you modify to taste. Taking things away you don't need from a working example is easier than building things up from scratch yourself.
If your Hands are not visible you might have to take these additional steps:
Oculus > Avatarsand paste the App-ID from step 2 there
Oculus > Plattformand paste the App-ID from step 2 there